When Infinite halo released later this year, this will allow you to do something that you have never done in any previous game in the series: push enemies back from the edge of the Halo Ring itself. The snippet of information came from the last community Q&A Infinite developer 343 Industries took place this week (via IGN). Fan asked the team if it was possible to bring down the enemies in the new game Zeta Halo parameter. “The answer is yes,” said Gameplay Director Troy Mashburn, who went on to explain how he did exactly that while playing the game recently.
He says he drove Halo’s when he encountered a Wraith. “By sheer luck,” he pushed the Covenant tank over the edge, allowing him to watch it slowly tip back and fall into the abyss. “So absolutely you can push things over the edge. It’s going to be tough, but if you manage to time it well, you’re going to see it, ”said Mashburn.
The fact that you can do it in Infinite reflects a return to a sandbox style design philosophy on the part of 343 Industries. The team say they were inspired by levels like The Silent Cartographer of Halo: combat has evolved to design the game in such a way that you can approach an objective with all the tools at your disposal.
For this, the world of Infinite halo will be more immersive, with the game featuring a full day and night cycle that will affect the way things play out. At night, for example, you will see more shield jackals, and you may even catch grunts while sleeping at work. After the game’s release in the fall, 343 even plans to add snowstorms and thunderstorms. There will also be several biomes for players to explore.
The studio has ended up prioritizing some of these features over the ones gamers have come to expect from the series. Dual handling, for example, will not be in the game at launch. “We can’t do it all,” said Quinn Delhoyo, lead designer of Sandbox.